Nexus Fotoshootings
Moderatoren: Nexus-Kapitän, Nexus-Admiral
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- Beiträge: 410
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Nexus Fotoshootings
will noch wer crysis warhead?^^
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- Beiträge: 165
- Registriert: 03 Mär 2009, 04:52
Nexus Fotoshootings
vlt wäre es besser ich vertil das mit meinem upload 70 /sec ca weil bei dir krieg ich zwischen durch noch kinder^^Anti_onkel hat geschrieben:
will noch wer crysis warhead?^^
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- Beiträge: 410
- Registriert: 16 Dez 2008, 15:56
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Nexus Fotoshootings
die Gelben Pfeile oder was auch immer das war wollten es ja so
Schaut mal ein halber Penis made by Marcel
Schaut mal ein halber Penis made by Marcel
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- Leutnant
- Beiträge: 1696
- Registriert: 09 Sep 2008, 16:44
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Nexus Fotoshootings
zungenkuss?
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- Beiträge: 410
- Registriert: 16 Dez 2008, 15:56
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Nexus Fotoshootings
WOW!!!!!!!!!!!!!!!!
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- Beiträge: 1038
- Registriert: 10 Sep 2008, 14:27
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- Beiträge: 37
- Registriert: 11 Sep 2008, 08:38
- Wohnort: Magdeburg
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Nexus Fotoshootings
Anti_Onkel du benutzt meine mouse.ini :top2:
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- Beiträge: 410
- Registriert: 16 Dez 2008, 15:56
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Nexus Fotoshootings
http://img5.imagebanana.com/img/d45gdahu/111.PNG
also wenn das nach 1Tag 18h ist was waren das dann bei dem anderen??
http://img5.imagebanana.com/img/d4ewqi4/5TAGE.PNG
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- Beiträge: 1401
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Nexus Fotoshootings
ice ich glaub nicht. kuckst du hier ^^ice_cold_death hat geschrieben:Anti_Onkel du benutzt meine mouse.ini :top2:
[Texture]
file = screens\cursor.TXM
name = newcursors
[Shape]
name = neutral
x = 0
y = 0
w = 64
h = 64
[Shape]
name = hostile_fire
x = 64
y = 0
w = 64
h = 64
[Shape]
name = talk_empty
x = 128
y = 0
w = 64
h = 64
[Shape]
name = talk_rumor
x = 192
y = 0
w = 64
h = 64
[Shape]
name = arrow
x = 0
y = 64
w = 64
h = 64
[Shape]
name = no_fire
x = 64
y = 64
w = 64
h = 64
[Shape]
name = friendly
x = 128
y = 64
w = 64
h = 64
[Shape]
name = cross
x = 192
y = 64
w = 64
h = 64
[Shape]
name = talk_equip_dealer
x = 0
y = 128
w = 64
h = 64
[Shape]
name = talk_mission
x = 64
y = 128
w = 64
h = 64
[Shape]
name = talk_info
x = 128
y = 128
w = 64
h = 64
[Shape]
name = talk_bribe
x = 192
y = 128
w = 64
h = 64
[Shape]
name = talk_commodity_dealer
x = 0
y = 192
w = 64
h = 64
[Shape]
name = talk_ship_dealer
x = 64
y = 192
w = 64
h = 64
[Shape]
name = talk_story
x = 128
y = 192
w = 64
h = 64
[Shape]
name = stretch
x = 192
y = 192
w = 64
h = 64
[Cursor]
nickname = arrow
anim = arrow, 1, 0
hotspot = 20, 18
blend = 4
color = 230, 159, 15, 255
[Cursor]
nickname = cross
anim = cross, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
scale = 0.400000
color = 230, 159, 15, 255
[Cursor]
nickname = neutral
anim = neutral, 1, 0
hotspot = 32, 32
blend = 4
spin = 100
scale = 0.450000
[Cursor]
nickname = hostile
anim = neutral, 1, 0
hotspot = 32, 32
blend = 4
spin = 150
scale = 0.450000
color = 230, 15, 15, 255
[Cursor]
nickname = fire
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 2000
color = 1, 232, 243, 255
scale = 0.450000
[Cursor]
nickname = friendly
anim = friendly, 1, 0
hotspot = 32, 32
blend = 4
spin = 40
scale = 0.450000
[Cursor]
nickname = stretch
anim = stretch, 1, 0
hotspot = 32, 32
blend = 4
spin = 70
scale = 0.450000
[Cursor]
nickname = talk_blowoff
anim = talk_empty, 1, 0
hotspot = 42, 49
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_mission
anim = talk_mission, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_bribe
anim = talk_bribe, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_info
anim = talk_info, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_rumor
anim = talk_rumor, 1, 0
hotspot = 42, 49
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_story
anim = talk_story, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_equip_dealer
anim = talk_equip_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_commodity_dealer
anim = talk_commodity_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_ship_dealer
anim = talk_ship_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = fire_friendly
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 200
color = 26, 1, 243, 255
scale = 0.450000
[Cursor]
nickname = fire_neutral
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 100
scale = 0.450000
[Cursor]
nickname = no_fire
anim = no_fire, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.450000
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- Beiträge: 37
- Registriert: 11 Sep 2008, 08:38
- Wohnort: Magdeburg
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Nexus Fotoshootings
In meiner ini, die ich mal veröffentlicht habe, war der Cursor genau in der gleichen Farbe..^^