Nexus Fotoshootings

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Anti_onkel
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Nexus Fotoshootings

Beitrag von Anti_onkel » 23 Mär 2009, 18:45

Bild
will noch wer crysis warhead?^^

Lucky
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Nexus Fotoshootings

Beitrag von Lucky » 24 Mär 2009, 12:16

Anti_onkel hat geschrieben:Bild
will noch wer crysis warhead?^^
vlt wäre es besser ich vertil das mit meinem upload 70 /sec ca weil bei dir krieg ich zwischen durch noch kinder^^

Anti_onkel
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Beitrag von Anti_onkel » 07 Apr 2009, 09:44

die Gelben Pfeile oder was auch immer das war wollten es ja so
Bild

Schaut mal ein halber Penis made by Marcel
Bild

Pillez7
Leutnant
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Nexus Fotoshootings

Beitrag von Pillez7 » 13 Apr 2009, 09:03

zungenkuss?

Anti_onkel
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Beitrag von Anti_onkel » 14 Jun 2009, 00:16

WOW!!!!!!!!!!!!!!!! :o :o :o :o :o :o :!: :!: :!: :!: :!: :!:
Bild

LibertyStorm
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Nexus Fotoshootings

Beitrag von LibertyStorm » 11 Aug 2009, 19:47


ice_cold_death
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Beitrag von ice_cold_death » 12 Aug 2009, 17:27

Anti_Onkel du benutzt meine mouse.ini :top2:

Anti_onkel
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Nexus Fotoshootings

Beitrag von Anti_onkel » 25 Nov 2009, 12:32

:o
http://img5.imagebanana.com/img/d45gdahu/111.PNG
also wenn das nach 1Tag 18h ist was waren das dann bei dem anderen??
http://img5.imagebanana.com/img/d4ewqi4/5TAGE.PNG

General Jack
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Beitrag von General Jack » 25 Nov 2009, 13:17

ice_cold_death hat geschrieben:Anti_Onkel du benutzt meine mouse.ini :top2:
ice ich glaub nicht. :D kuckst du hier ^^
[Texture]
file = screens\cursor.TXM
name = newcursors

[Shape]
name = neutral
x = 0
y = 0
w = 64
h = 64

[Shape]
name = hostile_fire
x = 64
y = 0
w = 64
h = 64

[Shape]
name = talk_empty
x = 128
y = 0
w = 64
h = 64

[Shape]
name = talk_rumor
x = 192
y = 0
w = 64
h = 64

[Shape]
name = arrow
x = 0
y = 64
w = 64
h = 64

[Shape]
name = no_fire
x = 64
y = 64
w = 64
h = 64

[Shape]
name = friendly
x = 128
y = 64
w = 64
h = 64

[Shape]
name = cross
x = 192
y = 64
w = 64
h = 64

[Shape]
name = talk_equip_dealer
x = 0
y = 128
w = 64
h = 64

[Shape]
name = talk_mission
x = 64
y = 128
w = 64
h = 64

[Shape]
name = talk_info
x = 128
y = 128
w = 64
h = 64

[Shape]
name = talk_bribe
x = 192
y = 128
w = 64
h = 64

[Shape]
name = talk_commodity_dealer
x = 0
y = 192
w = 64
h = 64

[Shape]
name = talk_ship_dealer
x = 64
y = 192
w = 64
h = 64

[Shape]
name = talk_story
x = 128
y = 192
w = 64
h = 64

[Shape]
name = stretch
x = 192
y = 192
w = 64
h = 64

[Cursor]
nickname = arrow
anim = arrow, 1, 0
hotspot = 20, 18
blend = 4
color = 230, 159, 15, 255

[Cursor]
nickname = cross
anim = cross, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
scale = 0.400000
color = 230, 159, 15, 255

[Cursor]
nickname = neutral
anim = neutral, 1, 0
hotspot = 32, 32
blend = 4
spin = 100
scale = 0.450000

[Cursor]
nickname = hostile
anim = neutral, 1, 0
hotspot = 32, 32
blend = 4
spin = 150
scale = 0.450000
color = 230, 15, 15, 255

[Cursor]
nickname = fire
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 2000
color = 1, 232, 243, 255
scale = 0.450000

[Cursor]
nickname = friendly
anim = friendly, 1, 0
hotspot = 32, 32
blend = 4
spin = 40
scale = 0.450000

[Cursor]
nickname = stretch
anim = stretch, 1, 0
hotspot = 32, 32
blend = 4
spin = 70
scale = 0.450000

[Cursor]
nickname = talk_blowoff
anim = talk_empty, 1, 0
hotspot = 42, 49
blend = 4
scale = 0.700000

[Cursor]
nickname = talk_mission
anim = talk_mission, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000

[Cursor]
nickname = talk_bribe
anim = talk_bribe, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000

[Cursor]
nickname = talk_info
anim = talk_info, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000

[Cursor]
nickname = talk_rumor
anim = talk_rumor, 1, 0
hotspot = 42, 49
blend = 4
scale = 0.700000

[Cursor]
nickname = talk_story
anim = talk_story, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000

[Cursor]
nickname = talk_equip_dealer
anim = talk_equip_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000

[Cursor]
nickname = talk_commodity_dealer
anim = talk_commodity_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000

[Cursor]
nickname = talk_ship_dealer
anim = talk_ship_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000

[Cursor]
nickname = fire_friendly
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 200
color = 26, 1, 243, 255
scale = 0.450000

[Cursor]
nickname = fire_neutral
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 100
scale = 0.450000

[Cursor]
nickname = no_fire
anim = no_fire, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.450000

ice_cold_death
Beiträge: 37
Registriert: 11 Sep 2008, 08:38
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Nexus Fotoshootings

Beitrag von ice_cold_death » 26 Nov 2009, 15:43

In meiner ini, die ich mal veröffentlicht habe, war der Cursor genau in der gleichen Farbe..^^

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