Moderatoren: Nexus-Kapitän, Nexus-Admiral
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Anti_onkel
- Beiträge: 410
- Registriert: 16 Dez 2008, 15:56
- Wohnort: Achern
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Beitrag
von Anti_onkel » 23 Mär 2009, 18:45

will noch wer crysis warhead?^^
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Lucky
- Beiträge: 165
- Registriert: 03 Mär 2009, 04:52
Beitrag
von Lucky » 24 Mär 2009, 12:16
Anti_onkel hat geschrieben:
will noch wer crysis warhead?^^
vlt wäre es besser ich vertil das mit meinem upload 70 /sec ca weil bei dir krieg ich zwischen durch noch kinder^^
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Anti_onkel
- Beiträge: 410
- Registriert: 16 Dez 2008, 15:56
- Wohnort: Achern
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Beitrag
von Anti_onkel » 07 Apr 2009, 09:44
die Gelben Pfeile oder was auch immer das war wollten es ja so
Schaut mal ein halber Penis made by Marcel

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Pillez7
- Leutnant
- Beiträge: 1696
- Registriert: 09 Sep 2008, 16:44
- Wohnort: [NXS]Bismarck
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von Pillez7 » 13 Apr 2009, 09:03
zungenkuss?
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ice_cold_death
- Beiträge: 37
- Registriert: 11 Sep 2008, 08:38
- Wohnort: Magdeburg
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Beitrag
von ice_cold_death » 12 Aug 2009, 17:27
Anti_Onkel du benutzt meine mouse.ini :top2:
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General Jack
- Beiträge: 1401
- Registriert: 09 Sep 2008, 16:44
- Wohnort: Kempen
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Beitrag
von General Jack » 25 Nov 2009, 13:17
ice_cold_death hat geschrieben:Anti_Onkel du benutzt meine mouse.ini :top2:
ice ich glaub nicht.

kuckst du hier ^^
[Texture]
file = screens\cursor.TXM
name = newcursors
[Shape]
name = neutral
x = 0
y = 0
w = 64
h = 64
[Shape]
name = hostile_fire
x = 64
y = 0
w = 64
h = 64
[Shape]
name = talk_empty
x = 128
y = 0
w = 64
h = 64
[Shape]
name = talk_rumor
x = 192
y = 0
w = 64
h = 64
[Shape]
name = arrow
x = 0
y = 64
w = 64
h = 64
[Shape]
name = no_fire
x = 64
y = 64
w = 64
h = 64
[Shape]
name = friendly
x = 128
y = 64
w = 64
h = 64
[Shape]
name = cross
x = 192
y = 64
w = 64
h = 64
[Shape]
name = talk_equip_dealer
x = 0
y = 128
w = 64
h = 64
[Shape]
name = talk_mission
x = 64
y = 128
w = 64
h = 64
[Shape]
name = talk_info
x = 128
y = 128
w = 64
h = 64
[Shape]
name = talk_bribe
x = 192
y = 128
w = 64
h = 64
[Shape]
name = talk_commodity_dealer
x = 0
y = 192
w = 64
h = 64
[Shape]
name = talk_ship_dealer
x = 64
y = 192
w = 64
h = 64
[Shape]
name = talk_story
x = 128
y = 192
w = 64
h = 64
[Shape]
name = stretch
x = 192
y = 192
w = 64
h = 64
[Cursor]
nickname = arrow
anim = arrow, 1, 0
hotspot = 20, 18
blend = 4
color = 230, 159, 15, 255
[Cursor]
nickname = cross
anim = cross, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
scale = 0.400000
color = 230, 159, 15, 255
[Cursor]
nickname = neutral
anim = neutral, 1, 0
hotspot = 32, 32
blend = 4
spin = 100
scale = 0.450000
[Cursor]
nickname = hostile
anim = neutral, 1, 0
hotspot = 32, 32
blend = 4
spin = 150
scale = 0.450000
color = 230, 15, 15, 255
[Cursor]
nickname = fire
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 2000
color = 1, 232, 243, 255
scale = 0.450000
[Cursor]
nickname = friendly
anim = friendly, 1, 0
hotspot = 32, 32
blend = 4
spin = 40
scale = 0.450000
[Cursor]
nickname = stretch
anim = stretch, 1, 0
hotspot = 32, 32
blend = 4
spin = 70
scale = 0.450000
[Cursor]
nickname = talk_blowoff
anim = talk_empty, 1, 0
hotspot = 42, 49
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_mission
anim = talk_mission, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_bribe
anim = talk_bribe, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_info
anim = talk_info, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_rumor
anim = talk_rumor, 1, 0
hotspot = 42, 49
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_story
anim = talk_story, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_equip_dealer
anim = talk_equip_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_commodity_dealer
anim = talk_commodity_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = talk_ship_dealer
anim = talk_ship_dealer, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.700000
[Cursor]
nickname = fire_friendly
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 200
color = 26, 1, 243, 255
scale = 0.450000
[Cursor]
nickname = fire_neutral
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 100
scale = 0.450000
[Cursor]
nickname = no_fire
anim = no_fire, 1, 0
hotspot = 32, 32
blend = 4
scale = 0.450000
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ice_cold_death
- Beiträge: 37
- Registriert: 11 Sep 2008, 08:38
- Wohnort: Magdeburg
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Kontaktdaten:
Beitrag
von ice_cold_death » 26 Nov 2009, 15:43
In meiner ini, die ich mal veröffentlicht habe, war der Cursor genau in der gleichen Farbe..^^